15,000 APOCALYPSE Game! Imperium vs Chaos! (Part 1- The Lists)


CONTENTS

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This is it, the big one! Some friends and I have been planning an Apocalypse game ever since Sceleris sold me all those tasty, tasty tanks. He messaged me on the forums asking if I wanted a big 5,000 point game with the Imperium vs Chaos, and I said hell yes! Then, after reading the Apocalypse rulebook for a bit, we thought it might be even more fun if we upped it to a 2v2 Apocalypse game. What’s more, we decided to throw the point count out the window and just bring everything we had.

So, for my team-mate I approached HistoricalGeorge, the Space Wolf player who I have clashed with on a couple of times, once being a (comparatively small!) 4,000 point game. He accepted, and with that the Iron Devourers and Vlka Fenryka put aside their grudges and joined forces to combat the Chaos menace!

After toting up the points, we reckoned the game was roughly going to be 15,000 points or so on each side. The only restriction we had was that models would have to be WYSIWYG (What You See Is What You Get), as keeping track of proxies would be insane with all those models.

This is a big game, so this Battle Report is going to have to be split into parts. This, the first part, is just going to concern itself with the lists and formations, so skip to part 2 if you want to get right into the action!

Apocalypse (2)
It was not easy to carry!

Without further ado, let’s get stuck in.

Here are the lists! Warning, they’re loooong!

IMPERIUM

SPACE WOLVES

  • Logan Grimnar, the Great Wolf (275)
  • Terminator armour; The Axe Morkai; wolftooth necklace; wolf tail talisman; storm bolter; The Belt of Russ; Saga of Majesty
    And They Shall Know No Fear; Acute Senses; Counter-attack; Eternal Warrior; Independent Character; Stubborn; Living Legend; The High King
  • Njal Stormcaller, Lord of Tempests (270)
  • All Space Wolves psychic powers; Staff of the Stormcaller; Nightwing; wolftooth necklace; bolt pistol; Saga of Majesty; runic Terminator armour
    And They Shall Know No Fear; Acute Senses; Counter-attack; Independent Character; Master Psyker; Lord of Tempests
  • Wolf Lord Ragnar Blackmane (240)
  • power armour; bolt pistol; wolftooth necklace; wolf tail talisman; frost blade; melta bombs; frag grenades; krak grenades; Saga of the Warrior Born
    And They Shall Know No Fear; Independent Character; Acute Senses; Counter-attack; Insane Bravado; War Howl; Incredible Reflexes
  • Ulrik the Slayer (180)
  • Wolf Helm of Russ; Fang of Morkai; power armour; plasma pistol; power weapon; wolftooth necklace; wolf amulet; frag grenades; krak grenades
    Independent Character; Acute Senses; Counter-attack; Fearless; Slayer’s Oath; Mentor
  • Canis Wolfborn (185)
  • Fangir; power armour; wolftooth necklace; wolf tail talisman; two wolf claws; frag grenades; krak grenades; Saga of the Wolfkin
    Cavalry; And They Shall Know No Fear; Independent Character; Acute Senses; Counter-attack; Rending; Wrath of the Savage; Lord of the Wolfkin
  • Bjorn the Fell-handed (270)
  • assault cannon; Dreadnought close combat weapon (built-in heavy flamer); wolf tail talisman; smoke launchers; Saga of Majesty
    Vehicle (walker); Venerable; Ancient Tactician; Ward of the Primarch; Living Relic
  • Wolf Priest (120)
  • Wolf Amulet; Crozius Arcanum; Fang of Morkai; bolt pistol; Terminator armour
    Acute Senses; Independent Character; Counter-attack; Fearless; Oath of War
  • Wolf Priest (115)
  • Wolf Amulet; Crozius Arcanum; Fang of Morkai; plasma pistol; power armour; frag grenades; krak grenades
    Acute Senses; Independent Character; Counter-attack; Fearless; Oath of War
  • Wolf Priest (125)
  • Wolf Amulet; Crozius Arcanum; Fang of Morkai; bolt pistol; power armour; frag grenades; krak grenades; jump pack
    Acute Senses; Independent Character; Counter-attack; Fearless; Oath of War
  • Wolf Priest (100)
  • Wolf Amulet; Crozius Arcanum; Fang of Morkai; bolt pistol; power armour; frag grenades; krak grenades
    Acute Senses; Independent Character; Counter-attack; Fearless; Oath of War
  • Rune Priest (100)
  • Thunderclap; Living Lightning; runic weapon; boltgun; power armour; frag grenades; krak grenades
    And They Shall Know No Fear; Acute Senses; Independent Character; Counter-attack; Psyker
  • Rune Priest (115)
  • Thunderclap; Living Lightning; runic weapon; plasma pistol; power armour; frag grenades; krak grenades
    And They Shall Know No Fear; Acute Senses; Independent Character; Counter-attack; Psyker
  • Rune Priest (100)
  • Thunderclap; Living Lightning; runic weapon; bolt pistol; power armour; frag grenades; krak grenades
    And They Shall Know No Fear; Acute Senses; Independent Character; Counter-attack; Psyker
  • Wolf Lord (255)
  • frost blade; storm shield; runic armour; frag grenades; krak grenades; Thunderwolf mount; Saga of the Warrior Born
    And They Shall Know No Fear; Independent Character; Acute Senses; Counter-attack

 

  • 5 Wolf Scouts (90)
  • 5× sniper rifle; 5× close combat weapon; scout armour; frag grenades; krak grenades
    And They Shall Know No Fear; Acute Senses; Counter-attack; Infiltrate; Move Through Cover; Scouts; Behind Enemy Lines
  • 6 Wolf Scouts (250)
  • 5× bolt pistol; meltagun; 6× close combat weapon; melta bombs; Mark of the Wulfen; 2× plasma pistol; scout armour; frag grenades; krak grenades
    And They Shall Know No Fear; Acute Senses; Counter-attack; Infiltrate; Move Through Cover; Scouts; Behind Enemy Lines
  • Iron Priest (50)
  • runic armour;servo-arm; bolt pistol/bolter; thunder hammer; frag grenades; krak grenades
    And They Shall Know No Fear; Acute Senses; Counter-attack; Battlesmith
  • Dreadnought (105)
  • assault cannon; Dreadnought close combat weapon (built-in storm bolter); smoke launchers; searchlight
    Vehicle (walker)
  • Drop Pod (35)
  • storm bolter
    Vehicle (open-topped); Transport Capacity: 12 models or 1 Dreadnought; Inertial Guidance System; Immobile; Drop Pod Assault
  • Dreadnought (145)
  • twin-linked lascannon; missile launcher; smoke launchers; searchlight
    Vehicle (walker)
  • 5 Wolf Scouts (80)
  • bolt pistol; 3× boltgun; heavy bolter; 5× close combat weapon; scout armour; frag grenades; krak grenades
    And They Shall Know No Fear; Acute Senses; Counter-attack; Infiltrate; Move Through Cover; Scouts; Behind Enemy Lines
  • 4 Wolf Guard (192)
  • 4× Terminator armour; 4× wolf claw; 4× wolf claw
    And They Shall Know No Fear; Acute Senses; Counter Attack; Pack Leaders
  • Drop Pod (35)
  • storm bolter
    Vehicle (open-topped); Transport Capacity: 12 models or 1 Dreadnought; Inertial Guidance System; Immobile; Drop Pod Assault
  • 10 Wolf Guard (740)
  • power fist; storm shield; power armour; frag grenades; krak grenades; 9× Terminator armour; 7× combi-melta; assault cannon; cyclone missile launcher; 4× frost blade; 2× frost axe; 2× chainfist; jump pack
    And They Shall Know No Fear; Acute Senses; Counter Attack; Pack Leaders
  • • Arjac Rockfist, the Anvil of Fenris
  • Foehammer; Anvil Shield; wolftooth necklace; Terminator armour; Saga of the Bear
    And They Shall Know No Fear; Acute Senses; Counter-attack; Grimnar’s Champion; Stubborn
  • Lone Wolf (100)
  • bolt pistol; close combat weapon; runic armour; frag grenades; krak grenades; wolftooth necklace; Mark of the Wulfen; Saga of the Warrior Born
    Acute Senses; Counter-attack; Fearless; Pack fo One; A Glorious Death; Beastslayer

 

  • 6 Wolf Guard (236)
  • 4× bolt pistol; boltgun; storm bolter; 3× power fist; 2× frost axe; thunder hammer; 6× power armour; frag grenades; krak grenades
    And They Shall Know No Fear; Acute Senses; Counter Attack; Pack Leaders
  • Drop Pod (35)
  • storm bolter
    Vehicle (open-topped); Transport Capacity: 12 models or 1 Dreadnought; Inertial Guidance System; Immobile; Drop Pod Assault
  • 15 Blood Claws (365)
  • power armour; close combat weapons; bolt pistols; frag grenades; krak grenades
    And They Shall Know No Fear; Acute Senses; Counter-attack; Berserk Charge; Headstrong
  • Lukas the Trickster
  • Pelt of the Doppegangrel; power armour; wolftooth necklace; wolf tail talisman; wolf claw; plasma pistol
    And They Shall Know No Fear; Acute Senses; Counter-attack; Rebellious; The Last Laugh
  • 10 Grey Hunters (200)
  • flamer; meltagun; power fist; Wolf Standard; Mark of the Wulfen; power armour; close combat weapons; boltguns; bolt pistols; frag grenades; krak grenades
    And They Shall Know No Fear; Acute Senses; Counter-attack
  • Drop Pod (35)
  • storm bolter
    Vehicle (open-topped); Transport Capacity: 12 models or 1 Dreadnought; Inertial Guidance System; Immobile; Drop Pod Assault
  • 10 Grey Hunters (165)
  • flamer; meltagun; power weapon; power armour; close combat weapons; boltguns; bolt pistols; frag grenades; krak grenades
    And They Shall Know No Fear; Acute Senses; Counter-attack
  • 10 Grey Hunters (175)
  • plasma gun; plasma gun; power weapon; power armour; close combat weapons; boltguns; bolt pistols; frag grenades; krak grenades
    And They Shall Know No Fear; Acute Senses; Counter-attack

 

  • 3 Thunderwolf Cavalry (270)
  • 3× storm shield; thunder hammer; power armour; close combat weapon; frag grenades; krak grenades
    Cavalry; And They Shall Know No Fear; Acute Senses; Counter-attack; Rending; Wolfkin
  • 5 Skyclaws (145)
  • plasma gun; power fist; Mark of the Wulfen; power armour; close combat weapons; bolt pistols; frag grenades; krak grenades; jump packs
    Jump Infantry; And They Shall Know No Fear; Acute Senses; Counter-attack; Headstrong; Berserk Charge
  • 1 Land Speeder (60)
  • multi-melta
    Vehicle (fast; skimmer); Deep Strike
  • 8 Skyclaws (144)
  • power armour; close combat weapons; bolt pistols; frag grenades; krak grenades; jump packs
    Jump Infantry; And They Shall Know No Fear; Acute Senses; Counter-attack; Headstrong; Berserk Charge
  • 5 Fenrisian Wolves (40)
  • vicious claws and fangs (close combat weapons)
    Beasts; Counter-attack
  • 5 Long Fangs (140)
  • 5× missile launcher; power armour; close combat weapons; frag grenades; krak grenades
    And They Shall Know No Fear; Acute Senses; Counter-attack; Fire Control
  • + 1 Squad Leader
  • close combat weapon; bolt pistol; power armour; frag grenades; krak grenades
    And They Shall Know No Fear; Acute Senses; Counter-attack; Fire Control
  • Razorback (85)
  • twin-linked assault cannon; smoke launchers; searchlight; storm bolter
    Vehicle (tank); Transport Capacity: 6 models
  • 5 Long Fangs (170)
  • 3× missile launcher; 2× lascannon; power armour; close combat weapons; frag grenades; krak grenades
    And They Shall Know No Fear; Acute Senses; Counter-attack; Fire Control
  • + 1 Squad Leader
  • close combat weapon; bolt pistol; power armour; frag grenades; krak grenades
    And They Shall Know No Fear; Acute Senses; Counter-attack; Fire Control
  • Razorback (85)
  • twin-linked lascannon; smoke launchers; searchlight; storm bolter
    Vehicle (tank); Transport Capacity: 6 models
  • Vindicator (125)
  • Demolisher cannon; storm bolter; smoke launchers; searchlight; siege shield
    Vehicle (tank)
  • 4 Long Fangs (130)
  • heavy bolter; missile launcher; 2× plasma cannon; power armour; close combat weapons; frag grenades; krak grenades
    And They Shall Know No Fear; Acute Senses; Counter-attack; Fire Control
  • + 1 Squad Leader
  • close combat weapon; bolt pistol; power armour; frag grenades; krak grenades
    And They Shall Know No Fear; Acute Senses; Counter-attack; Fire Control
  • Razorback (85)
  • lascannon; twin-linked plasma gun; smoke launchers; searchlight; storm bolter
    Vehicle (tank); Transport Capacity: 6 models
  • Land Raider Crusader (250)
  • twin-linked assault cannon; 2 hurricane bolters; frag assault launcher; smoke launchers; searchlight
    Vehicle (tank); Power of the Machine Spirit; Assault Vehicle
  • Land Raider (250)
  • twin-linked heavy bolter; 2 twin-linked lascannons; smoke launchers; searchlight
    Vehicle (tank); Power of the Machine Spirit; Assault Vehicle

Space Wolves

 

SPACE MARINES

  • Marneus Calgar (285)
  • Gauntlets of Ultramar; Armour of Antilochus; power sword; frag grenades; krak grenades; iron halo
    Infantry (Character); And They Shall Know No Fear; Chapter Tactics (Ultramarines); Eternal Warrior; God of War; Independent Character; Orbital Bombardment; Titanic Might
  • Librarian (90)
  • Psyker (Mastery Level 2); power armour; bolt pistol; force weapon; frag grenades; krak grenades; psychic hood
    Infantry (Character); And They Shall Know No Fear; Chapter Tactics; Independent Character
  • Command Squad (130)
  • power armour; 5× bolt pistol; 5× chainsword; frag grenades; krak grenades; 3× flamer
    Infantry; And They Shall Know No Fear; Chapter Tactics
  • • Apothecary
  • power armour; bolt pistol; chainsword; frag grenades; krak grenades; narthecium
    Infantry (Character); And They Shall Know No Fear; Chapter Tactics
  • Terminator Chaplain (140)
  • The Primarch’s Wrath; Terminator armour; storm bolter; crozius arcanum; rosarius
    Infantry (Character); Chapter Tactics; Independent Character; Zealot
  • Techmarine (85)
  • Space Marine bike; artificer armour; power axe; servo-arm; frag grenades; krak grenades
    Infantry (Character); And They Shall Know No Fear; Blessing of the Omnissiah; Bolster Defences; Chapter Tactics; Independent Character
  • Chaplain (105)
  • jump pack; power armour; bolt pistol; crozius arcanum; frag grenades; krak grenades; rosarius
    Infantry (Character); Chapter Tactics; Independent Character; Zealot
  • 7 Captains (various!)
  • Artificer armour; Storm Shield; Power Axe; bolt pistol; chainswords; frag grenades; krak grenades; iron halo; power fists; All Sorts!
    Infantry (Character); And They Shall Know No Fear; Chapter Tactics; Independent Character
  • 10 Terminators (430)
  • Terminator armour; storm bolters; assault cannon; 2× chainfist
    Infantry; And They Shall Know No Fear; Chapter Tactics; Combat Squads
  • • Terminator Sergeant
  • Terminator armour; storm bolter; power sword
    Infantry (Character); And They Shall Know No Fear; Chapter Tactics; Combat Squads
  • 5 Assault Terminators (225)
  • Terminator armour;  5× thunder hammer and storm shield
    Infantry; And They Shall Know No Fear; Chapter Tactics; Combat Squads
  • • Terminator Sergeant
  • Infantry (Character); And They Shall Know No Fear; Chapter Tactics; Combat Squads
  • Dreadnought (110)
  • power fist (built-in heavy flamer); multi-melta; searchlight; smoke launchers
    Vehicle (Walker)
  • Dreadnought (130)
  • missile launcher; assault cannon; searchlight; smoke launchers
    Vehicle (Walker)
  • Dreadnought (135)
  • missile launcher; twin-linked lascannon; searchlight; smoke launchers
    Vehicle (Walker)
  • 8 Scouts (134)
  • scout armour; boltgun; 7× sniper rifle; heavy bolter (hellfire shells); bolt pistols; frag grenades; krak grenades; camo cloaks
    Infantry; And They Shall Know No Fear; Chapter Tactics; Combat Squads; Infiltrate; Move Through Cover; Scout
  • • Scout Sergeant
  • scout armour; boltgun; bolt pistol; frag grenades; krak grenades; teleport homer
    Infantry (Character); And They Shall Know No Fear; Chapter Tactics; Combat Squads; Infiltrate; Move Through Cover; Scout
  • 10 Tactical Marines (185)
  • power armour; boltguns; bolt pistols; frag grenades; krak grenades; flamer; plasma cannon
    Infantry; And They Shall Know No Fear; Chapter Tactics; Combat Squads
  • • Veteran Sergeant
  • power armour; chainsword; plasma pistol; frag grenades; krak grenades
    Infantry (Character); And They Shall Know No Fear; Chapter Tactics; Combat Squads
  • Rhino (40)
  • storm bolter; searchlight; smoke launchers; dozer blade
    Vehicle (Tank, Transport); Repair
  • 10 Tactical Marines (220)
  • power armour; boltguns; bolt pistols; frag grenades; krak grenades; plasma gun; plasma cannon
    Infantry; And They Shall Know No Fear; Chapter Tactics; Combat Squads
  • • Veteran Sergeant
  • power armour; power fist; plasma pistol; frag grenades; krak grenades
    Infantry (Character); And They Shall Know No Fear; Chapter Tactics; Combat Squads
  • Rhino (40)
  • storm bolter; searchlight; smoke launchers; dozer blade
    Vehicle (Tank, Transport); Repair
  • 10 Tactical Marines (175)
  • power armour; boltguns; bolt pistols; frag grenades; krak grenades; meltagun; multi-melta
    Infantry; And They Shall Know No Fear; Chapter Tactics; Combat Squads
  • • Veteran Sergeant
  • power armour; chainsword; bolt pistol; frag grenades; krak grenades; melta bombs
    Infantry (Character); And They Shall Know No Fear; Chapter Tactics; Combat Squads
  • Rhino (40)
  • storm bolter; searchlight; smoke launchers; dozer blade
    Vehicle (Tank, Transport); Repair
  • 5 Assault Marines (135)
  • power armour; bolt pistols; plasma pistol; chainswords; frag grenades; krak grenades; jump packs
    Jump Infantry; And They Shall Know No Fear; Chapter Tactics; Combat Squads
  • • Veteran Sergeant
  • power armour; bolt pistol; power fist; frag grenades; krak grenades; jump pack
    Jump Infantry (Character); And They Shall Know No Fear; Chapter Tactics; Combat Squads
  • 5 Space Marine Bikers (140)
  • power armour; frag grenades; krak grenades; Space Marine bikes; meltagun
    Bike; And They Shall Know No Fear; Chapter Tactics; Combat Squads
  • • Biker Veteran Sergeant
  • power armour; power weapon; frag grenades; krak grenades; Space Marine bike
    Bike (Character); And They Shall Know No Fear; Chapter Tactics; Combat Squads
  • 2 Attack Bikes (100)
  • power armour; bolt pistols; heavy bolter; multi-melta; frag grenades; krak grenades; Space Marine bikes
    Bike; And They Shall Know No Fear; Chapter Tactics
  • Stormtalon Gunship (140)
  • twin-linked assault cannon; twin-linked lascannon; ceramite plating
    Vehicle (Flyer, Hover); Escort Craft; Strafing Run
  • 3 Land Speeders (180)
  • 2× heavy bolter; heavy flamer; 2× heavy bolter; heavy flamer
    Vehicle (Fast; Skimmer); Deep Strike
  • Land Raider (250)
  • twin-linked heavy bolter; 2× twin-linked lascannon; searchlight; smoke launchers
    Vehicle (Tank, Transport); Assault Vehicle; Power of the Machine Spirit
  • 5 Devastator Marines (125)
  • power armour; boltguns; bolt pistols; frag grenades; krak grenades; 3× heavy bolter
    Infantry; And They Shall Know No Fear; Chapter Tactics; Combat Squads
  • • Veteran Sergeant
  • power armour; boltgun; power weapon; frag grenades; krak grenades; signum
    Infantry (Character); And They Shall Know No Fear; Chapter Tactics; Combat Squads
  • 5 Devastator Marines (165)
  • power armour; boltguns; bolt pistols; frag grenades; krak grenades; 3× lascannon
    Infantry; And They Shall Know No Fear; Chapter Tactics; Combat Squads
  • • Veteran Sergeant
  • power armour; boltgun; power fist; frag grenades; krak grenades; signum
    Infantry (Character); And They Shall Know No Fear; Chapter Tactics; Combat Squads
  • 5 Devastator Marines (180)
  • power armour; boltguns; bolt pistols; frag grenades; krak grenades; 4× missile launcher (frag missiles; krak missiles; flakk missiles)
    Infantry; And They Shall Know No Fear; Chapter Tactics; Combat Squads
  • • Veteran Sergeant
  • power armour; boltgun; bolt pistol; frag grenades; krak grenades; signum
    Infantry (Character); And They Shall Know No Fear; Chapter Tactics; Combat Squads
  • Predator (140)
  • twin-linked lascannon; searchlight; smoke launchers; sponson lascannons
    Vehicle (Tank)
  • Ezekiel (145)
  • Mind Worm; Traitor’s Bane; Book of Salvation; artificer armour; master-crafted bolt pistol; frag and krak grenades; psychic hood
    Infantry (Character); Independent Character; Inner Circle; Psyker (Mastery Level 3)

IMPERIAL GUARD

  • Stormlord (530)
  • Vulcan mega-bolter; twin-linked heavy bolter; 2 heavy stubbers; searchlight; smoke launchers; sponson lascannon and twin-linked heavy bolter
    Vehicle (Super-heavy Vehicle, Transport); All Power to Weapons!
  • Shadowsword (515)
  • volcano cannon; searchlight; smoke launchers; sponson lascannon and twin-linked heavy flamer; heavy bolter
    Vehicle (Super-heavy Vehicle)
  • Company Command Squad (133)
  • 4× carapace armour; laspistol and close combat weapon; 3× grenade launcher; vox-caster
  • + 1 Company Commander
  • carapace armour; laspistol; power weapon; frag grenades; refractor field; The Laurels of Command
    Infantry (Character); Senior Officer; Voice of Command
  • Chimera (65)
  • multi-laser; heavy bolter; searchlight; smoke launchers
    Vehicle (Tank, Transport); Amphibious; Lasgun Arrays; Mobile Command Vehicle; Transport Capacity: 12 models
  • Ministorum Priest (25)
  • flak armour; laspistol; close combat weapon; frag grenades; krak grenades; rosarius
  • Ministorum Priest (25)
  • flak armour; laspistol; close combat weapon; frag grenades; krak grenades; rosarius
  • 7 Ratlings (70)
  • flak armour; laspistols; sniper rifles
    Infantry; Infiltrate; Shoot Sharp and Scarper; Stealth
  • 3 Sentinels, 2x Heavy Flamer, 1 x Lascannon
  • Veteran Squad (60)
  • flak armour; frag grenades
    Infantry
  • + 1 Veteran Sergeant
  • laspistol; close combat weapon; frag grenades
    Infantry (Character)
  • Chimera (65)
  • multi-laser; heavy bolter; searchlight; smoke launchers
    Vehicle (Tank, Transport); Amphibious; Lasgun Arrays; Mobile Command Vehicle; Transport Capacity: 12 models

INQUISITION

  • Ordo Xenos Inquisitor (147)
  • The Liber Heresius; Psyker (Mastery Level 1); power armour; needle pistol; force sword; frag grenades; krak grenades; psyk-out grenades; digital weapons; Ulumeathi plasma syphon; rad grenades; psychotroke grenades; 3× servo-skull
    Infantry (Character); Independent Character; Stubborn
  • Ordo Malleus Inquisitor in Terminator Armour (134)
  • The Grimoire of True Names; Psyker (Mastery Level 1); Terminator armour; psycannon; Nemesis Daemon hammer; psyk-out grenades; empyrean brain mines; 3× servo-skull
    Infantry (Character); Independent Character; Stubborn
  • Ordo Hereticus Inquisitor (112)
  • Psyker (Mastery Level 1); power armour; force sword; power fist; frag grenades; krak grenades; psyk-out grenades; psyocculum; 3× servo-skull
    Infantry (Character); Independent Character; Stubborn
  • Inquisitorial Henchmen Warbands
  • Psyker (10)
  • Psyker (10)
  • Psyker (10)
  • Psyker (10)
  • Psyker (10)
  • Psyker (10)
  • Psyker (10)
  • Psyker (10)
  • Psyker (10)
  • Psyker (10)

 

  • Mystic (10)
  • Daemonhost (10)
  • Death Cult Assassin (15)
  • Ministorum Priest (70)
  • flak armour; plasma pistol; eviscerator; frag grenades; krak grenades; rosarius
    Infantry (Character); Zealot; War Hymns
  • Ministorum Priest (40)
  • flak armour; plasma pistol; close combat weapon; frag grenades; krak grenades; rosarius
    Infantry (Character); Zealot; War Hymns
  • Crusader (15)
  • flak armour; power weapon; storm shield
    Infantry
  • Crusader (15)
  • flak armour; power weapon; storm shield
    Infantry
  • Death Cult Assassin (15)
  • flak armour; two power weapons
    Infantry; Uncanny Reflexes
  • Death Cult Assassin (15)
  • flak armour; two power weapons
    Infantry; Uncanny Reflexes
  • Death Cult Assassin (15)
  • flak armour; two power weapons
    Infantry; Uncanny Reflexes
  • Death Cult Assassin (15)
  • flak armour; two power weapons
    Infantry; Uncanny Reflexes
  • Death Cult Assassin (15)
  • flak armour; two power weapons
    Infantry; Uncanny Reflexes
  • Death Cult Assassin (15)
  • flak armour; two power weapons
    Infantry; Uncanny Reflexes
  • Chimera (55)
  • multilaser; heavy bolter; smoke launchers
    Vehicle (Tank, Transport); Amphibious

WP_20140726_015



Well done if you’ve gotten this far! A few things I didn’t mention were the Apocalypse Formations we were using.

I was using the Masters of the Chapter formation, as well as the Ancients Force (or something like that). The first involved having a Chapter Master (Marneus in my case) plus 4-10 captains, and as a reward you get 3 Strategic Assets in each break (instead of 1 for a high command), as well as every member of the unit getting a 3++ during the Warlord’s Finest Hour. The second formation needed 3 Dreadnoughts and a Techmarine, and for that you get access to the Flank March asset, allowing a unit to enter reserves from any table edge.

George’s Space Wolves were using the Brotherhood of the Great Wolf formation, which was basically every named Space Wolf character (including Bjorn) & a unit of 10 Wolf Guard, and he got lovely bonuses for it. The only downside was as Bjorn was a dread, they couldn’t get in a Transport of any kind.

Of course, we were also toting a pair of Superheavies, so we were well prepared for some Apocalyptic action!

Apocalypse (3)

 

Apocalypse (28)
Never thought Land Raiders would look so puny!

 


 

Without further ado, let us introduce the Chaos side… In one corner, we have Dave and his largely Nurgle force, and in the other, Marcus with his incredible Thousand Sons army.

The Forces of Chaos

Sceleris’s Detachment

  • Daemon Prince (145) – DoN (15), Wings (40), Gift (10), Lvl 1 Psyker (25) , Ichor Blood (5): 240
  • Daemon Prince (145) – DoK (15), Wings (40), Gift (10), Axe of Blind Fury (35), Combat Familiar (15): 260
  • Daemon Prince (145) – DoT (15), Power Armour (20), Gift (10): 190
  • Chaos Lord (65) – TDA (40), Black Mace (45), Gift (10), MoT (15): 175
  • Chaos Lord (65) – MoT (15), Jump Pack (15), Sigil (25), Gift (10), Murder Sword (35): 165
  • Chaos Lord (65) – MoN (15), Sigil (25), PW (15), Melta Bombs (5), Gift (10), VoLW (5): 140
  • Chaos Sorcerer (60) – MoN (15), Sigil (25), Spell Familiar (15), Gift (10), LvL3 (50), VoLW (5): 180
  • Chaos Sorcerer (60) – MoT (15), Aura (15), Gift (10), LvL 2 (25), Jump Pack (15): 140
  • Dark Apostle (105) – MoT (15), Gift (10): 130
  • Kugath: 260
  • Great Unclean One (190) – Upgrades (50): 240
  • 10 Plague Marines (240) – 2 Melta (20), PF (25), Gift (10), VoLW (10): 305
  • 10 Plague Marines (240) – 2 Plasma (30), PW (15), Melta Bombs (5), Gift (10), VoLW (10): 310
  • 9 Plague Marines (216) – 2 Melta (20), PF (25), Plasma Pistol (15), Gift (10), VoLW (9), Icon of Despair (10), Rhino (35), Extra Armour (10), Dirge Caster (5): 355
  • 18 Chaos Marines (244) – MoT (36), Additional CCW (36); 2 Plasma Pistols (30), PW (15), Melta Bombs (5), Gift (10): 376
  • 10 Chaos Marines (140) – MoT (20), Missile Launcher (15), Plasma (15), PF (25), Gift (10): 225
  • 10 Chaos Marines (140) – MoK (20), Additional CCW (20), 2 Flamers (10), PF (25), Gift (10), Icon of Wrath (20): 245
  • 25 Cultists (110) – MoT (25), 2 Flamers (10): 145
  • 15 Cultists (70) – MoN (30), Autoguns (15), 2 HStubbers (10): 125
  • 10 Cultists (50) – MoT (10), Flamer (5): 65
  • 10 Cultists (50) – MoT (10), Flamer (5): 65
  • 10 Cultists (50) – MoN (20), Autoguns (10), 2 HStubbers (10): 90
  • 10 Cultists (50) – MoN (20), Autoguns (10), Flamer (5): 85
  • 14 Plaguebearers (136) – Icon (10), Plague Banner (10): 156
  • 9 Nurglings: 135
  • 6 Terminators (188) – MoT (30), Gift (10), 2 PFs (14), Lclaw (3), Combi-Melta (5), Reaper AutoC (25): 275
  • 10 Possessed (260) – MoN (40), 2 Gifts (20), VoLW (20), Rhino (35), Extra Armour (10), Dirge Caster (5): 390
  • 10 Possessed (260) – MoS (30), Gift (10), Icon of Excess (35): 335
  • Mutilators [Stand in Ogre Bull Mutants] (165) – MoN (18), VoLW (12): 195
  • Helbrute (105) – Twin LasC (25), HFlamer (15): 145
  • 6 Chosen (108) – MoK (12), 5xTwin LClaw (150), Melta (10), Gift (10): 290
  • 8 Chosen (144) – MoT (16), 2 Plasma (30), 3 Plasma Pistols (45), PF (25), Gift (10): 270
  • 6 Bikers (130) – MoS (12), Icon of Excess (35), Melta (10), Plasma (15), PF (25), Gift (10): 237
  • 5 Bikers (110) – MoT (10), Plasma (15), Melta (10), PF (25), Gift (10): 180
  • 5 Raptors (95) – Melta (10), Plasma Pistol (15), Twin Lclaws (30), Gift (10): 160
  • 5 Spawn: 150
  • Predator (65) – Sponson LasC (40), Extra Armour (10), Dirge Caster (5): 120
  • Obliterator (70) – MoT (8): 78
  • Obliterator (70) – MoT (8): 78
  • 10 Havocs (140) – MoT (20), 3 Plasma (45), PW (15), Plasma Pistol (15), Melta Bombs (5), Gift (10): 250
  • 6 Havocs (88) – 3 HBolters (30), Gift (10): 128
  • 5 Havocs (75) – MoT (10), HBolter (10), AutoC (10), Gift (10): 115

Apocalypse Formations:
Legion of Chaos – Nurgle marked DP, Lord & Sorcerer; 3 Plague Marine Squads, Nurgle Possessed, Mutilators & Helbrute: Deploy within 36”. Re-Roll all attacks v Space Marines in CC.
Lost and the Damned – Dark Apostle and all Cultists: Infiltrate, Feel No Pain & Counter Attack. One destroyed unit comes back after each break.
Tide of Spawn: 5 Spawn replace any 5+ unit at start of turn. Gain any Mark they have.

THOUSAND SONS

  • Ahzek Ahriman-TA-CA
    X 4 Sorcerers L2-
  • 4 X Ten man Squads of Thousand Sons-Icons-MB X2 per Squad
  • 1 X Ten man Terminator Sqaud-CF-Cplas-Icons-MB
  • Sorcerer L3-TA-MB-Icon-Mark TZ
  • 2 X vindicators-SS-Cbolter
  • 3 X Heldrakes
  • 2 X Rhinos-DB-HL
  • 1 X CHAOS DECIMATOR DAEMON ENGINE 
  • 2 X Havocs Sq1-ML-LC Sq2 Auto Canncons both squads had MBd
  • 30 cultists with 4 thud guns plus a L3 sorcerer.
  • Daemon prince, wings, power armor and L3

(TA- terminator Amror
MB- Melta Bomb
Icon- Banner
L- Mastertry Level
SS- Shield)

Two Apocalypse Formations, here. One is the Helldrake squadron, which lets them do all sorts of shenanigans, and one is the Thousand Sons War Coven, which gives the unit access to a massively powerful Vortex spell. It’ so powerful you actually have to sacrifice sorcerers to use it! Scary!

 



 

So, as you can see, quite a few models! There were a decent few Apocalypse formations on the table, too. The helldrake one in particular looked nasty to me, and the Tide of Spawn looked hilarious.

In Part 2 I’ll talk about the mission, the table, and the deployment. I might even get to turn 1!

CONTENTS

NEXT PART

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2 thoughts on “15,000 APOCALYPSE Game! Imperium vs Chaos! (Part 1- The Lists)

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